Phase 1 -
The Phase 1 feedback retains the success/error indicators and correct answer display from the current system, while introducing a new "general feedback template" that includes additional visual elements, such as a confused character, to convey more nuanced responses.
Phase 2 -
The Phase 2 feedback improves upon the success/error indicators error display by using distinct visuals for different error types.
Also, students will be able to see that they have made different types of errors on exercises (i.e., an incorrectly chosen distractor versus a missed target). We selected a friendly elephant as the companion character that would present the feedback to the student.
Pain Points:
- Discouragement and boredom: The students have learning disabilities and social difficulties, and some of them are even non-verbal. During the learning process, receiving negative feedback often results in a negative experience for the student and, in some cases, is delivered in an insensitive manner.
- Unclear error reasons and very generic feedback: Students struggle to understand their mistakes when all incorrect answers are presented without distinct indicators, making it hard to identify the reasons for their errors.
The feedback is very confusing and superficial, and does not accommodate complex scenarios like drag and drop. For example, a different visualization for an unmoved target versus a moved distractor in drag/drop.
- Development challenge: The system is built as a popup on a popup and supports multiple types and sizes of screens. This means that incorporating the feedback into the flow creates a third popup. Initially, the elephant character was designed to cover the entire screen, intended to add a light-hearted touch to the feedback framework. However, it was challenging to adjust it so that it wouldn’t obscure the actual exercise, especially when there was lengthy feedback or different kind of exercise template.